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Our combined experience brings together academic authority with in-the-trenches practical advice.

Fletcher Dunn

Fletcher has 16 years of professional game programming experience, with around a dozen titles under his belt on a variety of gaming platforms. He worked at Terminal Reality in Dallas, where as principal programmer he was one of the architects of the Infernal Engine and lead programmer on BloodRayne. He was a technical director for The Walt Disney Company at Wideload Games in Chicago and the lead programmer for Disney Guilty Party, IGN’s E3 2010 Family Game of the Year.

He now works for Valve Software in Bellevue, Washington.

Oh, but his biggest claim to fame by far is as the namesake of Corporal Dunn from Call of Duty: Modern Warfare 2.

Dr. Ian Parberry

Ian is a pioneer of academic game programming research and education who has taught game programming classes at the University of North Texas since 1993. At the time of writing, 55 of his alumni have entered the game industry, generating 245 credits on 143 games. In 2010 his program was named in the top 50 of 500 undergraduate game design programs in North America by GamePro and the Princeton Review. His most recent research includes game programming and procedural content generation. For more information, see his About Me page.