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Composing Rotations
Here’s why programmers don’t need to remember the details of rotating around an arbitrary axis: Rotations are closed under composition. All you need to do is compose rotations around the object’s cardinal axes.
Vectors Just Want To Be Free
Remember, while we may draw vectors at a particular position (for example with their tails at the origin), they really don’t have a sense of place. All they have is a magnitude and a direction. If you’re unclear on the … Continue reading
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Lecture Notes Being Alpha Tested
I have lecture notes for all except the last 3 chapters, but I’m not quite ready to release them yet. I’m alpha-testing them in my Game Math and Physics class (see http://larc.unt.edu/ian/classes/fall11/csce4215/) to make sure that they’re just right. More … Continue reading
2nd Edition Coming In September
Preorder it right now!