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Errata


The errata is available here.

If you find a mistake, please first make sure it has not yet been reported. Then send us an email to oops[at]gamemath.com. We will credit the first finder of any mistake in the errata. If that isn’t fame, we don’t know what is.

For even more examples of our mistakes, download the errata for the first edition.

Presentation slides


Chapter 1. Cartesian Coordinate Systems

Chapter 2 Vectors

Chapter 3. Multiple Coordinate Spaces

Chapter 4. Intro to Matrices

Chapter 5. Matrices and Linear Tranforms

Chapter 6. More on Matrices

Chapter 7. Polar Coordinate Systems

Chapter 8. Rotation

Chapter 9. Geometric Primitives

Chapter 10. Graphics

Chapter 11. Mechanics 1

Chapter 12. Mechanics 2

Chapter 13. Curves in 3D

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