Try before you buy!
The errata is available here.
If you find a mistake, please first make sure it has not yet been reported. Then send us an email to
oops[at]gamemath.com. We will credit the first finder of any mistake in the errata. If that isn’t fame, we don’t know what is.
For even more examples of our mistakes, download the errata for the first edition.
Chapter 1. Cartesian Coordinate Systems
Chapter 2 Vectors
Chapter 3. Multiple Coordinate Spaces
Chapter 4. Intro to Matrices
Chapter 5. Matrices and Linear Tranforms
Chapter 6. More on Matrices
Chapter 7. Polar Coordinate Systems
Chapter 8. Rotation
Chapter 9. Geometric Primitives
Chapter 10. Graphics
Chapter 11. Mechanics 1
Chapter 12. Mechanics 2
Chapter 13. Curves in 3D
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