This page contains content related to my GDC 2021 talk
Getting There in Style: Intro to interpolation and Control Systems
More info on "gadget" functions that remap the unit interval:
a neat example
of using an under-damped system to give something some personality.
The Unity function Mathf.SmoothDamp
implements a critically-damped PD controller.
Daniel Holden has a great blog post
that covers a lot of the same material in my talk.
The dynamics chapter in my book has some info on spring forces
It has explicit functions of time for undamped, critically-damped, and undamped systems.
Compare various methods of timed transitions. Click on the canvas to set the target position.
If a transition is not already active, it is started. Click and drag while the transition is active
to see how the method reacts to the target position changing while the transition is active.